Virtual Production Glossary of terms We have created the Virtual production glossary of terms, to help our readers understand the complex and ever-changing landscape of Virtual Production (VP). We hope it is helpful for those starting out in this exciting industry. Although not exhaustive it is a great starting point and reference for people who want to know more about this exciting industry. We have also included a link at the bottom of this page to the excellent US based VP Glossary.

 3D modelling: The process of creating a 3D representation of an object or environment using specialized software.

Animation: The process of creating the illusion of movement by displaying a sequence of static images in rapid succession.

Augmented reality (AR): A technology that superimposes digital information onto the real world, allowing users to interact with virtual objects in a real-world environment.

Backlot: A virtual environment that allows filmmakers to create and experiment with different sets and locations, using digital tools and assets.

Dailies: The process of reviewing and evaluating footage shot during a production day, typically with the help of specialized software and tools.

Digital asset: A digital file that represents a piece of media content, such as a 3D model, audio file, or image.

Digital double: A digital representation of a real-world actor, used to create realistic characters or to capture their performance for use in visual effects.

Digital intermediate (DI): The process of digitally grading and processing film or video footage in post-production, in order to enhance its appearance and prepare it for distribution.

Facial capture: A technique for recording and digitizing an actor’s facial movements and expressions, using sensors or markers placed on the face or head.

Game engine: A software platform that allows developers to create interactive experiences, such as video games or virtual reality applications.

Green screen: A technique for compositing two images or video streams together, by shooting one subject against a solid-colored background and then replacing the background with a different image or video.

Interactive design: The process of creating digital experiences that allow users to interact with and control the content, using a variety of input methods such as touch, gesture, or voice.

LED walls: Large screens made up of LED panels, used to display video or other digital content as a backdrop or environment in a film or television production.

Match moving: A technique for aligning a digital element or camera movement with a real-world element or movement, in order to create a seamless integration between the two.

Motion capture (MoCap): A technique for recording and digitizing the movement of an actor or object, using sensors or markers placed on the body or object.

Motion graphics: The use of animation and visual effects to create graphic designs that move and change over time, often used in title sequences, commercials, or music videos.

Post-production: The process of editing, refining, and completing a film or video after it has been shot, including tasks such as colour grading, sound design, and visual effects.

Pre-visualization (Pre-vis): The process of creating a rough draft of a film or television sequence using 3D models, animation, and other digital tools, in order to plan camera angles and other technical details before the actual shoot.

Real-time rendering: A technique for generating and displaying images or video in real-time, allowing users to interact with and explore a virtual environment in a smooth and responsive way.

Reflection mapping: A technique for simulating reflections on shiny or metallic surfaces, by using a separate image or video as a reflection map.

Scanning: The process of digitizing a physical object or environment by capturing its geometry, texture, and other characteristics using specialized equipment and software.

Set extension: The process of extending or enhancing a physical set or location with digital elements, in order to create a more realistic or elaborate environment.

Sound design: The process of creating and integrating sound effects, music, and dialogue into a film or video production, in order to enhance its atmosphere and storytelling.

Stereoscopic 3D: A technique for creating the illusion of depth and spatial awareness in a film or video, by displaying separate images or video streams to each eye.

Texturing: The process of adding color, detail, and other surface characteristics to a 3D model or environment, using digital paint tools and image maps.

VFX: Short for “visual effects,” the use of digital techniques to create or enhance the appearance of elements in a film or television show, such as special effects, matte paintings, or compositing.

Video game engine: A software platform specifically designed for creating video games, providing a range of tools and features for designing game mechanics, graphics, audio, and other aspects of the game.

Virtual camera: A digital tool used to control the camera’s position, orientation, and other parameters in a virtual environment, allowing filmmakers to explore and test different shots before committing to a final version.